Bolt Temporal Aliasing
Bolt has built-in support for handling the disjoint relationship between
FixedUpdate in Unity. The simulation (
FixedUpdate) and rendering (
Update) portion of your game does not always line up 1:1 with each other. This causes what's commonly known as micro-stutter. You can find an explanation of this here.
This support is intended for proxies only and not your controller. You will have to find your own solution for the controller (note: the link above provides code to do this).
In order to implement this see this page here.