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Hello Fusion

Overview

A sample project presenting the fundamental APIs and best practices to get started with Fusion.

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Version Release Date Download
0.7.0 Sep 28, 2021 Hello Fusion 0.7.0 Build 49 Release Notes
0.6.0 Aug 30, 2021 Hello Fusion 0.6.0 Build 45 Release Notes
0.5.0 Jul 13, 2021 Hello Fusion 0.5.0 Build 42 Release Notes

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Highlights

  • Showcasing basic Fusion functionality
  • Sending Input as "States" and one-time "Actions"
  • Predicted Server Authoritative Physics

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Screenshots

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Technical Info

  • Requires Unity 2019.4 or higher.
  • Runs on Windows.

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Release Notes

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0.7.0

Build 49 (Sep 28, 2021)

  • Updated fusion to version 0.7.0#296
  • Updated fusion to version 0.7.0#295

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Build 46 (Sep 02, 2021)

  • Updated to fusion version 0.7.0#283
  • Updated fusion to 0.7.0#276

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0.6.0

Build 43 (Aug 17, 2021)

  • Upgraded to SDK 0.6.0 #260

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0.5.0

Build 42 (Jul 13, 2021)

Changes

  • Updated to Fusion version 0.5.0#236
  • StartBoost rpc now unreliable and removed unnecessary parameters

Bug Fixes

  • Fixed: Boost cooldown TickTimer is now Networked. Resulted in incorrect prediction on clients

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Build 30 (Jun 09, 2021)

Changes

  • Upgraded to Fusion SDK 0.5.0

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0.2.0

Build 26 (Jun 04, 2021)

What's New

  • Added Setup instructions to readme for 'unsafe' code and AppId creation
  • Quit game button with proper disconnect
  • Added area of interest to character

Changes

  • Updated fusion to 0.4.0#198
  • Updated fusion to 0.3.0#192
  • Removed seperation of player and character for simplicity
  • Updated to fusion 0.3.0#186 AOI experiments
  • Updated to fusion 0.3.0#162
  • Updated fusion to 0.3.0#160
  • Updated to fusion 0.3.0#158
  • Updated fusion to 0.2.0#152
  • Changed spawner to use rpcs instead of callbacks for compatibility with Client Authority
  • Updated fusion to 0.2.0#142
  • Updated Rpc function to follow naming convention
  • Input enums now both start at 0 to avoid confusion
  • Changed IsPreprocessed flag in input to use NetworkBool type

Bug Fixes

  • Fixed: Finding local system in a way that works with mulitpeer and singlepeer
  • Fixed: Fixed quit button for clients
  • Fixed: Keeping a networked version of InputActions so it can be properly predicted and rolled back
  • Fixed: Fixed camera jitters. Camera position now updates in LateUpdate and follows interpolation target

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Build 21 (Apr 16, 2021)

Changes

  • Updated fusion to 0.2.0#131

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Build 20 (Apr 09, 2021)

  • Initial release


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