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Hello Fusion VR

Overview

A sample project presenting the fundamental APIs and best practices to get a VR project started with Fusion.

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Version Release Date Download
0.7.0 Oct 12, 2021 Hello Fusion VR 0.7.0 Build 17 Release Notes
0.5.0 Jun 22, 2021 Hello Fusion VR 0.5.0 Build 11 Release Notes

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Highlights

  • Using OpenXR and Unity Inputsystem
  • Simple Physics Interactions with Kinematic Hands
  • Raycast Teleportation
  • Mock PC controller

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Screenshots

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Technical Info

  • Requires Unity 2019.4 or higher.
  • Runs on Windows.

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Release Notes

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0.7.0

Build 17 (Oct 12, 2021)

  • Updated fusion to version 0.7.0#296

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Build 14 (Sep 08, 2021)

  • Updated to fusion version 0.7.0#286
    feat: added starting scene to make standalone vr setup easier ( eg quest )

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Build 12 (Sep 02, 2021)

  • Updated fusion to version 0.7.0#283
  • Updated to fusion version 0.6.0#273

What's New

  • Added observer camera

Changes

  • Adjusted rig spawning GUI to match Fusion GUI

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0.5.0

Build 11 (Jun 22, 2021)

Changes

  • Updated to fusion version 0.5.0#218

Bug Fixes

  • Fixed: Overriding local Hand Position in Render() instead of AfterUpdate() so it is done after NRB interpolation

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Build 10 (Jun 09, 2021)

Changes

  • Upgraded to Fusion SDK 0.5.0

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0.2.0

Build 8 (Jun 04, 2021)

What's New

  • Added area of interest calls to hands and head
  • Added dependency package importer script for openxr and inputsystem
  • Added warning when no xr loader is selected
  • Added head and hand meshes
  • Different material for local hands

Changes

  • Updated fusion to version 0.4.0#198
  • Added setup instructions to readme regarding unsafe code and AppIds
  • Updated fusion to 0.3.0#160
  • Updated fusion to 0.2.0#152
  • PlayerSpawner now using rpcs instead of join callbacks
  • Updated fusion to 0.2.0#142
  • Removed nested NetworkObjects from hands. These were necessary due to a bug. Removed all workarounds associated with this
  • Changed IsPreprocessed flag in input to use NetworkBool type
  • Updated fusion to 0.2.0#134
  • Removed automatic dependency loading. Added further instructions to readme instead
  • Added setup instructions to readme
  • Updated fusion to 0.2.0#133
  • Updated fusion to 0.2.0#131

Bug Fixes

  • Fixed: Previous input actions need to be [Networked] for resim and prediction to work. Moved Preprocess to Hand.cs
  • Fixed: Removed whitespace from prefab and material names
  • Fixed: Fixed teleport actions for index controller
  • Fixed: Fixed prefab spawning


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