Receiver groups are an alternative way to define who receives an event. It's an option available with LoadBalancing's operation RaiseEvent.
Usually, LoadBalancing application sends your events to everyone else in the same room. With the receiver group parameter for RaiseEvent, you can send an event to "All", including yourself. If needed, you can also send to only the "MasterClient".
This is an alternative to listing all target players, which is still possible in RaiseEvent.
The MasterClient is the one with the lowest actorNumber in the room and thus the one who's there the longest time.
This doesn't give the MasterClient any privileges. But it could. Example: The MasterClient is always the one to start a new round of your game (in the same room).
If the current MasterClient leaves, a new one is assigned immediately. This is done by convention, not explicitly by events.