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Requirements

For developing and setting up your own server the following additional software is needed:

Operating System To Run Photon Server

  • Recommended development OS: Windows 8.1 x64
  • Recommended production OS: Windows Server 2012 R2 x64
  • Windows 7 or Windows 8
  • Windows Server 2008 R2
  • Windows XP, Vista should work but we do not support it

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.NET Framework & Visual Studio (VS)

  • Recommended: .NET SDK 4.5 & VS 2012
  • Microsoft .NET SDK 3.5 SP1 or .NET SDK 4.0
  • Microsoft VS 2008 or VS 2010

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Photon Communication Ports

PhotonControl will open the Windows Firewall for Photon but you have to make sure all firewalls and routers are setup to pass on:

  • UDP: 5055, 5056, 5057
  • TCP: 4530, 4531, 4532 (TCP based clients)
  • TCP: 9090, 9091, 9092 (websocket clients e.g. JS)
  • TCP: 4520 for LoadBalancing GameServer to Master
  • TCP: 843 for crossdomain requests (Unity3D webplayers and Flash)
  • TCP: 943 for crossdomain requests (Silverlight)

Dashboard (if used):

  • TCP: 8088 for Webpage
  • UDP: 40001 listener for counters

Photon Azure SDK (PASK) / Azure Loadbalancing (if used): - TCP: 10300 - 103xx (one port per Game Server instance) - UDP: 10400 - 104xx (one port per Game Server instance) - TCP: 10500 - 105xx (WebSockets, one port per Game Server instance)

Read: Firewall Settings.

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