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Photon 3.0 - RC5

  • SDK: 3.0.13 rev. 2524
  • Released: 2011-11-09
  • Photon Native Core: v.3.0.7.825

Photon Native Core V.3.0.7.825

New

  • PSCS-188: Added config setting for max message size of tcp and UDP/eNet messages

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Changed

  • PSCS-235: eNet now disconnects on datagram processing exceptions
  • PSCS-234: Added Websocket listener support for flow control

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Fixed

  • PSCS-295: Fixed COMException at IPhotonPeer.Send()
  • PSCS-20: Added explicit SEH exception handlers in all COM code. (Error HRESULT E_FAIL in SendEvent) as introduced in the fix PSCS-6 (kranx) for Send().

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TCP

  • PSCS-157: Fixed crash when restarting while test "MultiPeer1A" is running

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Websockets

  • PSCS-294: Fixed Photon shutdown hangs with idle websocket connection

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SDK 3.0.13 Rev. 2524

New

  • Stardust client now supports encryption

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Changed

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Fixed

  • LiteWebSockets – Fixed logging was not initialized correctly in LiteApplication.Setup.

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PhotonSocketserver.dll

New

  • ServerPeerBase.SendOperationRequest now sends encrypted requests
  • EventData.SendTo now supports encrypted events
  • PSCS-247: The OperationDispatcher and OperationMethodInfoCache now accept (and require) the received SendParameters

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Fixed

  • Fixed PeerBase.SendEvent returns SendResult.EncryptionNotSupported if sending encrypted and if encryption has not been initialized
  • ServerPeerBase.SendOperationRequest now checks for null parameters
  • ServerPeerBase.SendOperationRequest now returns SendResult
  • Fixed null reference exception on Peer.SetCurrentOperationHandler if new handler is null

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LoadBalancing

Fixed

  • Fixed InvalidoperationException thrown in Game.UpdateGameStateOnMaster for SetProperties operation.
  • Fixed Game.RemovePeerFromGame reported peer as “new” on master instead of “removed”
  • Fixed Null reference exception when calling CreateGame operation with gameId not set.
  • Fixed GameServer did not use Lite JoinRequest for CreateGame and JoinGame operations (Actor properties was not supported).
  • Fixed LatencyMonitor peer disconnect on game server caused continuous reconnects to master server.

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