Samples Overview
Kickstart your project with a robust foundation, enabling limitless creativity with 40+ exclusive samples. Benefit from our fully networked samples to save time and resources while ensuring the highest quality for your project. Members of the Gaming Circle not only have access to all the samples but also to our latest SDKs, our private Discord and Premium Development Support.
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Arcade Racing |
2D Shooter-Blueless |
BR200 |
Tanknarok |
GAMING CIRCLE MEMBERS ONLY
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Fast-paced, fully networked Arcade Racing includes four different cars and races in a large city. The AI enables PvEvP with bots. |
Blueless is a fast and action-packed online 2D platform shooter including various weapons types and a character controller |
Battle Royale 200 is the first complete end-to-end Multiplayer asset matching 200 players in one room at 60hz with weapon systems and game modes. |
The Fusion Tanknarok predictive network system illustrates how to build a fully synchronised arena-style game in a complete game loop. 4 players |
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Deterministic, Bots |
Deterministic |
Dedicated Server, Weapon systems, Moving Platforms |
Shared and Hosted |
8 Ball Pool |
Rogue MOBA |
Karts |
Razor Madness |
GAMING CIRCLE MEMBERS ONLY
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GAMING CIRCLE MEMBERS ONLY
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8 Ball Pool implements the main features of an online PvP Pool game. The turn-based gameplay uses shape cast to predict stroke collision. |
Rogue MOBA is a 3v3 cross-platform fast-paced, team-based MOBA. Wave-based minions and NPC spawners with six unique heroes and twelve distinctive abilities. |
Fusion Karts demonstrates how to make a cross-platform racing game with two tracks and three varying karts. Complete game loop. 4 players |
Fuzion Razor Madness 2D racing game is a fast-paced, fully predicted physics game made for 8+ players. |
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Deterministic, Turnbased |
Deterministic |
Dedicated Server, Weapon systems, Moving Platforms |
Shared and Hosted |
Auto Chess |
Chess |
Dragon Hunter VR |
Impostor |
GAMING CIRCLE MEMBERS ONLY
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GAMING CIRCLE MEMBERS ONLY
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Auto Chess gameplay works in eight players or four teams of two. Ranged units, merging units for an upgrade, unit movement and targeting interactions. |
The ultimate PvP sample for Chess. All the core elements of a chess gameplay. Indicators for all the moves, king check and EnPassant verification. |
Fusion Dragonhunters VR bow and arrow gameplay come with Voice communication, predictive spawning, scorekeeping and OpenXR support. |
Fusion Impostor use voice in the lobby and in-game for 10 players to complete tasks. The gameloop and objects state are fully networked for shared interactions. |
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Deterministic, Turnbased |
Deterministic, Turnbased |
VR Shared and Hosted, Voice |
Shared and Hosted, Voice |
Soccer |
Traktor Snake |
Asteroid |
Expo |
GAMING CIRCLE MEMBERS ONLY
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GAMING CIRCLE MEMBERS ONLY
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INDUSTRIES CIRCLE MEMBERS ONLY
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Our 2.5D Soccer sample integrates a 2D Top-Down Kinematic Character Controller, Custom Lobby with automatic opponent search and custom ball simulation. |
Traktor Snake implements smooth chain movement with ring buffers for the trail. All operations are very efficient and designed with mobile in mind. |
Asteroid is our simplest sample showcasing the basis of movement, spawning objects and more. |
100 users/players talking on an expo floor in private or open chat. With 3D pen and whiteboards, this sample is the foundation for collaboration. |
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Deterministic |
Deterministic |
Shared and Hosted |
Shared and Hosted, Voice, VR |
Twin Stick Shooter |
Vehicle Physics |
Metaverse |
Stage Screensharing |
GAMING CIRCLE MEMBERS ONLY
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GAMING CIRCLE MEMBERS ONLY
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INDUSTRIES CIRCLE MEMBERS ONLY
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INDUSTRIES CIRCLE MEMBERS ONLY
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Twin Stick Shooter showcases AI systems to provide team strategy, data-driven AI Sensors and Habilities architecture and much more. |
Vehicle Physics is a fully networked vehicle ready to be used. |
Mataverse illustrates several use cases around music, art and games. The player can move from one scene to another at will by using portals. |
The Fusion Stage Sharing sample demonstrates how to develop a conference application for up to 200 players with Fusion. |
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Deterministic |
Deterministic |
Shared |
Shared |
Golf |
Fighting |
Fusion Golf |
VR Escape Room |
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GAMING CIRCLE MEMBERS ONLY
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Golf Template is a two-player turn-based mini-golf game and implements several turn-based features with an accurate turn control system. |
Our two-player Fighting Template includes a tick-accurate animation system using Custom Animator for animation states and a HitBox editor. |
Arcade golf racing game focused on physics, using a server authoritative, client predicted model with various game settings. |
Demonstrates how to develop physical interactions between players and the environment. The Core provides basic interactions and locomotion with optional modules. |
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Deterministic |
Deterministic |
Dedicated Server |
Server and Hosted Mode |
2D Platformer |
3D Platformer |
Fusion KCC |
Fusion Animations |
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Implements two Kinematic Character Controllers that use a rectangle shape for 2D platformer games. Multiple platforms & characther mechanics. |
Moving platforms with the default 3D Kinematic Character Controller (KCC). |
Kinematic Character Controler groundbreaking features for making your life easier in making accurate simulation. |
The Fusion Animations sample showcases six different approaches to handling animation networking using Fusion |
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Deterministic |
Deterministic |
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Side Scroller |
Tower Rush |
Fusion Projectiles |
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GAMING CIRCLE MEMBERS ONLY
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GAMING CIRCLE MEMBERS ONLY
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GAMING CIRCLE MEMBERS ONLY
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Side Scroller uses a Deterministic in-simulation Map generator, multiple gadgets picked up from chests and three different environments. |
Tower Rush tower defence game mechanics includes nine units with different types of damage and area of effects. |
Fusion Projectiles demonstrates multiple ways to implement networked projectiles. |
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Deterministic |
Deterministic |
Hosted Mode |
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RTS - Tower Defence (Flow Fields) |
Vehicular Combat |
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GAMING CIRCLE MEMBERS ONLY
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GAMING CIRCLE MEMBERS ONLY
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Flow Fields technique suitable for large amounts of units with a shared destination on grid based games. |
Quantum-built vehicular combat game, two vehicle types (a lightweight buggy and a heavy 8-wheeler tank) in a deathmatch gameplay. |
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TRY NOW
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Deterministic |
Deterministic |
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