This document is about: QUANTUM 2
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Bindings

Default input bindings are statically configured in InputActions.asset and split into categories. These are available inputs:

Binding Action Note
Backspace Quit play mode Editor only
U Toggle camera Editor only, FPV ⇔ 3PV
I Toggle AI Editor only, AI will take over control of your agent
Enter Lock cursor
Numpad * Reset time scale Offline mode only
Numpad - -10% time scale Offline mode only
Numpad + +10% time scale Offline mode only
J Save replay Exports DB and recorded inputs
K Create savegame Exports DB and current simulation state
L Toggle local replay Replays last 5 seconds
W Move forward
S Move backward
A Strafe left
D Strafe right
Mouse Look
Left Mouse Button Fire
Mouse scroll Switch weapon
R Weapon reload
Space Jump
F Ability 1
E Ability 2
Q Ability 3
G Ability 4
Shift Run
Tab Interact
T Control

The bindings can be changed at runtime and saved to the persistent user options. On mobile platforms, all important gameplay actions are available on screen; MobileInputUIView handles movement via joystick input and button icons for abilities, jump, fire, switch weapon, etc... .

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