PUN Classic (v1), PUN 2 and Bolt are in maintenance mode. We will support Unity 2022 with PUN 2, but no new features will be added. Of course all your PUN & Bolt projects will continue to work and run with the known performance in the future. For any upcoming or new projects: please switch to Photon Fusion or Quantum.

Bolt Temporal Aliasing

Bolt has built-in support for handling the disjoint relationship between Update and FixedUpdate in Unity. The simulation (FixedUpdate) and rendering (Update) portion of your game does not always line up 1:1 with each other. This causes what's commonly known as micro-stutter. You can find an explanation of this here.

This support is intended for proxies only and not your controller. You will have to find your own solution for the controller (note: the link above provides code to do this).

In order to implement this see this page here.

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