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Photon Realtime

不論您是獨立製作開發商或 AAA studio,都能在全球各地開發及推出即時多人連線遊戲。

Photon PUN

不論您是獨立製作開發商或 AAA studio,都能在全球各地開發及推出即時多人連線遊戲。

Photon BOLT

無與倫比的 BOLT 專屬功能

Photon Quantum

Join the revolution in multiplayer games development: create MOBAs, brawler, RTS, fighting and sports games with our blazing fast deterministic networking engine.

Photon Chat

可以輕鬆整合您App中的跨平台交談系統,並可隨時提升最大同時交談數。

Photon Voice

可跨全球的多人即時語音對話,最高水準的Codec,能整合於任何多人連線遊戲。

Photon Server

建立您專用的後端伺服器,可用於打造任何類型的多人玩家遊戲

MULTIPLAYER REALTIME PUN BOLT QUANTUM COMMUNICATION CHAT VOICE SELF-HOSTED SERVER
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PRODUCTS REALTIME PUN BOLT CHAT VOICE SERVER QUANTUM FUSION VR | AR | MR
SERVER | v5 v4  
    • Photon Server API Reference
    • Photon Plugins API Reference
    • Starting Photon in 5 Minutes
    • Photon Server Intro
    • Photon Cloud or Photon Server?
    • Get Help
    • What's new in Photon 5 (Beta)
    • 4.x to 5.0 Upgrade Guide
    • Photon 5.0 - Beta
    • Step by Step Guide
    • Photon Plugins Manual
    • Photon Plugins FAQs
    • What's New
    • Photon Control
      • NameServer Application
      • Custom Authentication
      • Photon Steam Authentication
      • Photon Facebook Authentication
      • LoadBalancing Application
      • Cached Events
      • Interest Groups
      • UserIDs and Friends
      • Matchmaking Guide
      • App and Lobby Stats
      • Turn-based & Async. Games
      • Room Persistence Guide
      • Webhooks
      • Webhooks FAQ
      • WebRPCs
      • Encryption
      • LoadBalancing Configuration
    • Exception Handling
    • IPv6
    • Photon Server Configuration
    • Photon Server Config Settings
    • TCP and UDP Port Numbers
    • Firewall Settings
    • Hosting and Requirements
    • Licenses
    • Analyzing Disconnects
    • Performance Tips
    • Photon Counters
    • Photon Counters List
    • Overview
    • Glossary
    • Documentation Change Log
    • Open Source Software at Photon
    • Frequently Asked Questions
    • Photon Command Line Manual
    • Serialization in Photon
    • Binary Protocol
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