This document is about: QUANTUM 2
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Navmesh and Navmesh Links

The NavMesh for the sample levels in the FPS Template are built using Unity’s NavMesh components package.

At edit-time it is possible to create NavMesh links in the scene. Users have the ability to add an OffMeshLinkData component to link the start and end gameobjects and set the animation state to be executed when traversing this specific NavMesh link.

fps template jump link
FPS Template Jump Link example in Editor

When a NavMesh agent is transitioning a link, the appropriate animation state will be executed - assuming the agent has it in its AIConfig.

The FPS Template includes animation states for Jump, JumpPad and Drop links. Additional types that could implemented are for example special behaviors for ladder links, hole links, double jump links or climb links.

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