3rd Party Tutorials

Aside from our own tutorials, there is a lot more to read about networking and multiplayer game development. Below is a short list of third party articles and tutorials that might be of interest.

PUN Tutorials

About Making Multiplayer Games

  • Gaffer on Games is probably the most extensive collection of networking wisdom out there. Must read.
  • 1500 Archers, architecture, implementation and lessons learned creating the multiplayer code for Age of Empires 1 & 2 games. Old but still relevant!
  • Gaffer On Games "Networked Physics" is a comprehensive and demonstrative introduction to challenges and solutions for networked physics.
  • Why You Shouldn't Be Making an MMO, opens your eyes on the actual complexity of MMO game development.
  • The Tech of Planetary Annihilation: ChronoCam gives great insight into an alternative approach to minimizing networked data.
  • IT Hare has some interesting articles about network programming and other game development related topics.
  • This paper by Valve is a good read about different techniques for "Lag Compensation".

Packages and Game Kits

  • PlayMaker is the go-to visual scripting plugin for Unity and supports Photon multiplayer scripting.
  • UFPS Photon Multiplayer is a FPS game kit with multiplayer, based on Photon.
  • PlayFab combined with Photon is everything you could need: User Accounts, Inventory, Storage, Leaderboards and much more!

Unity Tutorials

  • Tutorials section on Unity website, currently there are beginner's tutorials only, but more are coming
  • Collection of video lessons for beginner and intermediate Unity developers, includes challenges and examples
  • Another collection of various Unity tutorials from Unity Cookie
  • Big list of tutorials on Unity, including game making, labs and exams from Walker Boys studio
  • UnityGems, tutorials on Basics, AI, Shaders and Finite State Machines written by contributors to Unity Answers and Unity Forums
  • Introduction to Unity Networking Programming for beginners, covers connection, RPCs, Non-Authoritative/Authoritative Servers)

Networking Technology

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