TCP and UDP Port Numbers

Photon Cloud

Connecting to Photon Cloud, might require, depending on the API, to pass in the proper port for the protocol and purpose of your application. In most cases you don't have to worry about port numbers. The table below is a reference of the default ports to be used with Photon Cloud.

Default Ports by Protocol and Purpose for Photon Realtime

Port Number Protocol Purpose
843 TCP Flash / Unity Policy
4530 TCP Client to Master Server (TCP)
4531 TCP Client to Game Server (TCP)
4533 TCP Client to Nameserver (TCP)
5055 UDP Client to Master Server (UDP)
5056 UDP Client to Game Server (UDP)
5058 UDP Client to Nameserver (UDP)
6060 TCP Client to Master Server (rHTTP)
6061 TCP Client to Game Server (rHTTP)
6063 TCP Client to Nameserver (rHTTP)
9090 TCP Client to Master Server (WebSockets)
9091 TCP Client to Game Server (WebSockets)
9093 TCP Client to Nameserver (WebSockets)
19090 TCP Client to Master Server (Secure WebSockets)
19091 TCP Client to Game Server (Secure WebSockets)
19093 TCP Client to Nameserver (Secure WebSockets)

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