Fusion Godot Intro

Overview

Fusion Godot brings Photon Fusion 3 networking to Godot Engine 4.6 as a GDExtension plugin.
No custom engine build is required — drop addons/fusion/ into any Godot 4.6+ project and reopen it.
The shared authority model lets every client own and simulate its own objects while the Photon server maintains a stateful cache for automatic late-join synchronization.

Core Components

  • FusionClient — singleton managing connection lifecycle, room management, broadcast RPCs and scene loading
  • FusionReplicator — per-object node handling property sync, authority and smoothing (modes: None, Auto)
  • FusionSpawner — registers spawnable scenes and manages spawn/despawn of dynamic networked objects
  • FusionReplicationConfig — custom property sync rules configured via the FusionReplicator's bottom panel

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