This document is about: REALTIME 5
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App and Lobby Stats

Photon servers can broadcast application and lobby statistics to clients. You can make use of this data to enhance your client-driven matchmaking. You can also brag about these statistics in your game to show how popular it is. :]

Application Statistics

While connected to a Master Server, clients receive application statistics for the current region.

The applications statistics are available via the RealtimeClient / LoadBalancingClient:

  • Number of live rooms:

    loadBalancingClient.RoomsCount

  • Number of players not joined to rooms:

    loadBalancingClient.PlayersOnMasterCount

  • Number of players inside rooms:

    loadBalancingClient.PlayersInRoomsCount

  • Total number of connected players:

    loadBalancingClient.PlayersOnMasterCount + loadBalancingClient.PlayersInRoomsCount

An AppStats event is sent to clients every five seconds.

Lobby Statistics

Lobby statistics can be useful if a game uses multiple lobbies and you want to show the activity.

Per typed lobby (name + type) you can get information about:

  • Number of live rooms
  • Total number of players joined to the lobby or joined to the lobby's rooms

Lobby stats only include lobbies in the current Virtual App (App ID plus App Version) and region.

Automatically Get Lobby Statistics

Lobby statistics events are sent as soon as the client is authenticated to a master server. Then they are sent every minute. Lobby statistics events are disabled by default but can be enabled.

Enable lobby statistics by setting loadBalancingClient.EnableLobbyStatistics = true; before connecting.

Get the statistics from the ILobbyCallbacks.OnLobbyStatisticsUpdate callback which could be useful to update your UI.

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