Release Notes
3.0.0
Preview
Build 439 (Dec 18, 2025)
Breaking Changes
- Previous SDK versions are no longer compatible with deployed infrastructure. Please update to this (build 438) or later.
What's New
- Added full support for the
Character Movement Component - Added internal "string heap" replication system for string and text data
- Added support for networking GameInstance and calling Fusion RPCs on it
- The Actor
Rolenow reports to be eitherAuthorityorSimulatedProxybased on whether it can be modified - The
NetModenow reports to be aClient
Improvements
- Object replication model has been updated to reduce bandwidth and improve type support
Bug Fixes
- Fixed: Issue where a replicated Actor reference set to None/nullptr by the authority would not be correctly set on remote clients
- Fixed: Duplicate CreatedLocal existed on derived RootObject, hiding other implementation
- Fixed: RPC regression fix, datatypes not properly serialized
- Fixed: IsOwner and CanModify was not properly evaluating all conditional branches
- Fixed: Race condition on sub-object system during object destruction
Build 354 (Nov 25, 2025)
Bug Fixes
- Fixed: Prevent crash and add error log when running multiple PIE windows in one process
Build 349 (Nov 24, 2025)
- Initial release