Release Notes

3.0.0

Preview

Build 760 (Feb 12, 2026)

Bug Fixes

  • Fixed: Adjust a number of Fusion Blueprint nodes so that the main input parameter defaults to self as they did previously: HasOwner, GetOwner, GetResolvedOwner, IsOwner, CanModify
  • Fixed: Fix issue where remote Pawns were being assigned the local PlayerController. Remote Pawns no longer have a PlayerController set

Build 756 (Feb 11, 2026)

Bug Fixes

  • Fixed: Fix closing PIE instance crash
  • Fixed: Fix issues in seamless travel

Build 720 (Feb 10, 2026)

Breaking Changes

  • Correct spelling of "Recieve" to be "Receive" for Fusion RPC functions. Fusion C++ RPC functions need to be renamed from *_Recieve to *_Receive
  • Previous SDK versions are no longer compatible with deployed infrastructure. Please update to this (build 719) or later.

What's New

  • Add support for using Actors, Objects, Classes as RPC parameters
  • Connecting to the Photon Cloud supports now choosing the best region based on the players ping
  • All edge cases around object life cycles should be solved to provide more consistent replication
  • Android support and crossplay support between Android and Windows
  • Removed interpolation of replicated properties, the behaviour of Fusion now matches unreals netcode more closely in several regards.
  • Property RepNotify's now supports previous value argument.
  • Native remote function calls now supported in both blueprint and c++, see documentation for further details. RPCs In Depth

Improvements

  • Improved physics prediction and replication further
  • All public code should now conform to the unreal formatting standard
  • Fusion can now use "Run Under One Process" mode in unreal editor

Bug Fixes

  • Fixed: Fix issue where a client may not be reliably informed of an object having its owner removed
  • Fixed: Fix a potential issue where an actor would not be properly replicated if it is part of a map and immediately possessed
  • Fixed: Prevent an assert triggering when loading into level when using UE 5.4.4
  • Fixed: Manually set netdriver world
  • Fixed: Issue with map loading when loading the same map again
  • Fixed: Map actors now use a consistent hashing for identifying sub components which removes the need for consistent component order on all connected clients.

Build 492 (Jan 12, 2026)

What's New

  • Unreal 5.7 support

Bug Fixes

  • Fixed: Native pointer usage in member declaration preventing a shipping build

Build 438 (Dec 18, 2025)

Breaking Changes

  • Previous SDK versions are no longer compatible with deployed infrastructure. Please update to this (build 438) or later.

What's New

  • Added full support for the Character Movement Component
  • Added internal "string heap" replication system for string and text data
  • Added support for networking GameInstance and calling Fusion RPCs on it
  • The Actor Role now reports to be either Authority or SimulatedProxy based on whether it can be modified
  • The NetMode now reports to be a Client

Improvements

  • Object replication model has been updated to reduce bandwidth and improve type support

Bug Fixes

  • Fixed: Issue where a replicated Actor reference set to None/nullptr by the authority would not be correctly set on remote clients
  • Fixed: Duplicate CreatedLocal existed on derived RootObject, hiding other implementation
  • Fixed: RPC regression fix, datatypes not properly serialized
  • Fixed: IsOwner and CanModify was not properly evaluating all conditional branches
  • Fixed: Race condition on sub-object system during object destruction

Build 354 (Nov 25, 2025)

Bug Fixes

  • Fixed: Prevent crash and add error log when running multiple PIE windows in one process

Build 349 (Nov 24, 2025)

  • Initial release
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