Samsung Galaxy XR

Developing an application for the Samsung Galaxy XR is straightforward, and the Photon product's regular documentation can be used for this purpose.

However, to help you in the development of XR applications, we provide specific samples and addons. This will simplify and accelerate the prototyping of your applications.

Fusion Technical Samples

Some Fusion technical samples are available for all XR targets, to bootstrap an application with ease.

VR Shared

The VR Shared sample includes in-depth explanation on how to organize a project to use Fusion's shared topology.
It is the most simple way to start a XR project, and should cover a large spectrum of use cases.

VR Host

For more advanced needs (competitive PvP, advanced physics), the host topology also has a dedicated XR sample, VR Host

Cross-platform XR Starter

The Cross-platform XR Starter sample demonstrates how to build a cross-platform XR project on top of OpenXR, leveraging the Fusion XR Addons.

No specific code is required: the project is composed entirely from prefabs and components shipped with the XR Addons. It is intended as a quick-start reference for developers who want to bootstrap a networked, multi-device XR experience.

The scene illustrates avatar synchronization (including hand tracking), teleportation, grabbing and touching objects, 2D/3D drawing synchronization, and haptic and audio feedback.

XR Addons

In addition to these samples, a collection of reusable prototyping addons is available to build an XR project.
Now, all addons are provided for free in the XR Addons project .

Use case samples

Beyond the technical samples above, we also provide complete samples illustrating specific use cases:

  • Expo: a virtual exhibition where remote attendees can gather and interact around showcased content.
  • Metaverse: a multi-space metaverse hub featuring art galleries, music venues, and interactive games.
  • Meeting: a virtual meeting room with collaboration tools such as sticky notes and shared drawings.
  • Stage: an audience-oriented scenario with screen sharing for presentations and performances.
  • VR Training: a VR training scenario for collaborative learning and skill rehearsal.

These samples have been tested and validated on Meta Quest. Although they are not explicitly labeled as "cross-platform", they are built on top of OpenXR and do not rely on headset-vendor-specific SDKs, so they should also run seamlessly on Samsung Galaxy XR.

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