6 - Where to go next
Overview
This tutorial series has covered several of the basic concepts used by Fusion, but there is a lot more under the hood. Fusion has components and features to solve almost any network related problem multiplayer games run into, but not everything is relevant for all types of games.
After the fusion tutorial series the recommendation is to read the manual and dive into more samples. Some of the more advanced topics are listed below.
Samples
There are various samples available for Fusion which are split into two categories:
- Game Samples focus on gameplay development. They generally showcase a particular core game loop.
- Technical Samples focus on technical implementation patterns involving Unity and Fusion for multiplayer game development.
These samples are great places to start:
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