Added despawn_on_disconnect option to FusionSpawner — controls whether spawned objects are automatically cleaned up when the owning client leaves (enabled by default)
Added scene_unloaded signal to FusionClient — emitted during disconnect cleanup before the auto-loaded scene is freed
Fixed disconnect callbacks not being processed correctly
17/02/2026
Added auto-sync of velocity property for CharacterBody2D/3D roots (no manual .tres config needed)
Fixed Replication Editor panel selector not updating when switching between nodes in the scene tree
12/02/2026
Fixed editor plugin crash on startup by migrating from deprecated add_control_to_bottom_panel() to new Godot 4.6 EditorDock + add_dock() API
Changed FusionReplicationEditor base class from VBoxContainer to EditorDock with DOCK_SLOT_BOTTOM default slot
Fixed infinite NOTIFICATION_THEME_CHANGED loop caused by add_theme_stylebox_override() on EditorDock
Removed timer-based deferred setup workaround in FusionEditorPlugin (no longer needed)
09/02/2026
Added sub-objects (dynamic sub-object add)
Added support for scene/map-objects (and setting for auto loader)
Added update interval setting
Fixed array tree editor support (capacity)
Removed rate from Settings
Updated Fusion to 3.0.0.728
06/02/2026
Removed duplicated shadow-copy test from GDExtension plugin
Fixed other minor concerns from code review
05/02/2026
Added string serialization support (using string heap)
Added support for arrays
04/02/2026
Added different ownership modes to the settings
Added physics and forecast replication (+ demo and docs)
Refactored replication mode architecture: transform/physics data auto-synced without .tres config