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Using Navmesh Agents

To use a navmesh agent the QuantumNavMeshAgent component has to be added to a DeterministicActor.

The agent provides a simple api which can be used to control it.

c++

    void SetMaxWaypoints(int maxWaypoints); 
    void SetTarget(const FCVector3& targetPosition);
    void SetSpeed(FCReal speed);
    void Stop();
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