This document is about: QUANTUM 1
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6 - Frame Events

In This Video

  • Frame event definition and triggering
  • Receiving Quantum event callbacks in Unity
  • Synced and abstract events

Further Readings

  • Quantum Events: Find more information and code snippets about Quantum Events in the DSL manual.
  • The Event Actions: Since Quantum 1.2.2 Quantum events have an additional Action called OnRaisedFromGame which include information about which Quantum game the event was originated from. Reducing the need to use static variables like QuantumRunner.Default... and making a possible distinction between different games running at the same time (e.g. an instant replay).
  • Events Cancelation and Confirmation: Since Quantum 1.2.4 B2 there are two new callbacks to inform you when a non-synced event was canceled or confirmed.
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