Voice For Fusion Samples
There are 2 demos included in the Photon Voice 2 package that present the basics of integration Photon Voice into Photon Fusion project. To run them, please import Photon Voice 2 package into a Fusion project and setup correct AppIds (for details see voice for fusion ).
Shows the simplest interaction between Fusion and Voice 2. It only uses the
FusionVoiceNetwork attached to the object with Fusion
NetworkRunner to ensure the Voice client connection state is following the Fusion connection state.
This object is instantiated by
NetworkDebugStart script attached to one of the scene objects.
Speaker is created by
FusionVoiceNetwork using the speaker prefab, so it is not bound to the "player" object instantiated by Fusion.
Shows the simplest yet complete use of Voice 2 with Fusion. There is a
NetworkObject prefab that contains Fusion
NetworkObject and Voice
VoiceNetworkObject components and also an object with Voice
PrefabSpawner component applied to the Runner object, listens to
OnConnectedToServer events (
OnDisconnectedFromServer respectively) and spawns or despawns
NetworkObject prefab instance.
Fusion makes sure that a remote copy of this instance is instantiated on all other clients.
VoiceNetworkObject component attached to the remote copy finds the correct incoming stream and plays it via the Speaker.