This document is about: FUSION 2
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Overview

Level
INTERMEDIATE
Topology
SHARED AUTHORITY

Fusion Casual MMO is an MMO (Massively Multiplayer Online) game sample with easygoing gameplay, designed for the Fusion Shared Authority topology. Take on the role of a brave knight, armed with your sword and a few abilities, and explore a world full of vicious orcs. To keep the sample scope simple, there are no quests or quest system. However, players can try to find three hidden Golden Chests as an optional objective.

This sample is designed to accommodate 200+ players in the same session. By using Portals, players can be transferred to other sessions while retaining their progress. Additional sessions can be connected to the original, creating an even larger, interconnected world. The game distributes enemy AI calculations among the closest players, allowing for smooth scaling as the number of players increases. Read more in the Distributed Enemy Authority section.

Fusion Shared Authority offers several advantages for MMO games, including simplified scaling with player count and reduced server costs since dedicated servers are not required. However, it also has limitations regarding security and maintainability compared to dedicated servers. This sample includes an example Custom Server Plugin that validates and controls important game logic such as damage, movement and object spawning. The plugin demonstrates how to add a layer of server-side control to a Fusion Shared Authority game for enhanced security. Using the custom plugin is completely optional. Dedicated servers are still a great option, especially for more serious MMO games targeting PCs and consoles, see Choose a Topology.

Gameplay
Gameplay
Golden Chest
Golden Chest

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Fusion Casual MMO

Features

  • Animated player character with three abilities: Melee Attack, Dash and Ultimate Ability
  • Three types of enemies: Melee, Ranged and Dummy
  • Environment featuring several distinct areas: Town, Woods, Wasteland and Dungeon
  • Interactable objects: Chests, coin pickups and health pickups
  • Simple player progression: Gain experience by defeating enemies and level up to boost stats
  • Local and remote portals
  • 200+ players in the same session, plus additional players in connected sessions through Portals
  • Distribution of enemy AI computation among players, see Distributed Enemy Authority
  • Character movement powered by the Simple KCC addon
  • Player and enemy behavior driven by the Finite State Machine (FSM) addon
  • Player AI and batch mode bot clients for large scale testing, see Debugging and Testing
  • Optional custom server plugin to validate and control key game aspects

Third Party Assets

The Fusion Casual MMO sample is built using several third party assets:

Please read the UCL license terms carefully before downloading and using these assets.

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