This document is about: PUN 2
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PUN Classic (v1), PUN 2 and Bolt are in maintenance mode. PUN 2 will support Unity 2019 to 2022, but no new features will be added. Of course all your PUN & Bolt projects will continue to work and run with the known performance in the future. For any upcoming or new projects: please switch to Photon Fusion or Quantum.

Port Numbers

Photon Cloud

In most cases you don't have to think about port numbers, as the client SDKs use a default port to reach the Photon Cloud Name Servers.

Every time a Photon server forwards a client to another server, the assigned address includes the port. This means that the port number of the Name Server is the most important one as this is not fetched.

Port numbers are specific per transport protocol and often per server type. For reference, the table below lists commonly used ports for Photon. These are available on the Photon Cloud.

Default Ports by Protocol and Purpose

Port Number Protocol Purpose
5058 or 27000 UDP Client to Nameserver (UDP)
5055 or 27001 UDP Client to Master Server (UDP)
5056 or 27002 UDP Client to Game Server (UDP)
4533 TCP Client to Nameserver (TCP)
4530 TCP Client to Master Server (TCP)
4531 TCP Client to Game Server (TCP)
80 or 9090 TCP Client to Master Server (WebSockets)
80 or 9091 TCP Client to Game Server (WebSockets)
80 or 9093 TCP Client to Nameserver (WebSockets)
443 or 19090 TCP Client to Master Server (Secure WebSockets)
443 or 19091 TCP Client to Game Server (Secure WebSockets)
443 or 19093 TCP Client to Nameserver (Secure WebSockets)
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