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  • FUSION
    • API Reference
    • Getting Started
      • Fusion Introduction
      • SDK & Release Notes
      • Coming From PUN
      • Coming From Bolt
      • Get Help
    • Tutorials
      • Host Mode Basics
        • Overview
        • 1 - Getting Started
        • 2 - Setting Up A Scene
        • 3 - Prediction
        • 4 - Physics
        • 5 - Property Changes
        • 6 - Remote Procedure Calls
        • 7 - Where to go next
      • Shared Mode Basics
        • Overview
        • 1 - Getting Started
        • 2 - Scene and Player
        • 3 - Movement & Camera
        • 4 - Network Properties
        • 5 - RPCs
        • 6 - Where to go next
    • Game Samples
      • Asteroids Simple
      • Asteroids Advanced
      • Fusion BR
        • Overview
        • Quickstart
        • Game Core
        • Player
        • Weapons & Shooting
        • Interactions
        • Performance & Optimizations
        • Expanding the Project
        • Testing
        • Multiplay
        • Third Party Assets
      • Dragonhunters VR
      • Fusion Golf
      • Impostor
      • Karts
      • Razor Madness
      • Tanknarok
      • VR Escape Room
    • Technical Samples
      • Animations
      • Application Loop
      • Dedicated Server
        • Dedicated Server
        • Docker Image
        • Multiplay
        • Gameye
      • Host Migration
      • Advanced KCC Sample
      • Projectiles Essentials
      • Projectiles Advanced
      • Scene Loading
      • VR Host
      • VR Shared
      • Social Hub
    • Industries Samples
      • Expo
      • Stage
      • Stage Screen Sharing
      • VR Shared - Meta Avatars integration
      • Meeting
      • Metaverse
        • Metaverse Overview
        • Metaverse Hub
        • Metaverse Art Gallery
        • Metaverse Picazoo
        • Metaverse Music
        • Metaverse WebGL build
      • Industries Addons
        • Overview
        • Connection Manager
        • Spaces
        • Dynamic Audio group
        • Audio Room
        • Locomotion validation
        • Social Distancing
        • Screen sharing
        • 3D & 2D drawing
        • Interactive Menu
        • Extended Rig Selection
        • Blocking contact
        • Desktop Focus
        • Texture streaming
        • Feedback
    • Addons
      • Advanced KCC
        • Overview
        • Execution Order
      • Finite State Machine
    • Connection And Authentication
      • Regions
      • TCP and UDP Port Numbers
      • Authentication
        • Custom Authentication
    • Manual
      • Animation
      • Dedicated Servers
      • Execution Control
      • Execution Order
      • FusionStats
      • Host Migration API
      • Interest Management
      • Interpolators
      • Lag Compensation
      • Matchmaking API
      • Multi-Peer Mode
      • Network Collections
      • Network Input
      • INetworkStruct
      • Network Object
        • Network Object
        • Fixed Update Network
        • Network Behaviour
        • Simulation Behaviour
        • Network Object Pool
      • Network Project Configuration
      • Network Simulation Loop
      • Player
      • Pre-built Components
      • Prefabs
      • Remote Procedure Calls
      • Spawning
      • Script Execution Control
      • Simulating Network Conditions
      • State Transfer
      • Scene Loading
      • TickTimer
      • Voice Chat
    • Consoles
      • Overview
    • Troubleshooting
      • Frequently Asked Questions
      • Known Issues
      • Subscription Error Cases
      • Analyzing Disconnects
    • Gaming Circle
      • Samples Overview
      • Photon Circle Discord
      • Photon Circle Stack Overflow
    • Reference
      • Glossary
      • Open Source Software at Photon
      • Photon Application Counter Analytics
  • QUANTUM
    • API Reference
    • Getting Started
      • Quantum Intro
      • SDK & Download
      • Release Notes
        • Release Notes 2.0
        • Release Notes 2.1
      • Frequently Asked Questions
      • Get Help
    • Quantum 100
      • Overview
      • Quantum 101 - Getting Started
      • Quantum 102 - Setting up a Scene
      • Quantum 103 - Player Character
      • Quantum 104 - Player Spawning
      • Quantum 105 - Multiplayer
      • Quantum 106 - Where to go next
    • Game Samples
      • 8 Ball Pool
      • Arcade Racing
        • Overview
        • Download
        • Input
        • Systems and Components
        • AI
        • Assets
        • Gameplay And Testing
        • Utilities / Miscellaneous
      • Auto Chess
      • Battle Royale TopDown
      • Blueless
      • Bomber
      • Chess
      • Fighting
        • Overview
        • Download
        • Animation
        • Character Selection
        • Fighter System
        • Input
        • State Behaviour Editor
      • QBall
      • Quantum Golf
        • Overview
        • Download
        • Input
        • Systems
        • Assets
        • Unity Integrations
      • Vehicular Combat
      • Side Scrolling Runner
        • Overview
        • Download
        • Input
        • Systems and Components
        • Map Generator
        • Collider Custom Assets
        • Unity Integration
      • Rogue MOBA
      • RTS
      • Soccer
      • Quantum Survivor
      • Tower Rush
        • Overview
        • Download
        • Input
        • Systems and Components
        • Cards
        • Gameplay and Testing
      • Traktor Snake
      • Twin Stick Shooter
    • Technical Samples
      • API Sample
      • Bot SDK Sample
      • Flow Fields Sample
      • Level Editor Sample
      • Navigation Sample
      • Vehicle Physics
      • Tilemap Pathfinder
      • Top Down KCC
      • 2d Platformer
        • Overview
        • Showcased Mechanics
        • Character Controllers
      • 3D Platformer Sample
      • Quantum Voice
      • Quantum Joints
    • AddOns
      • Bot SDK
        • Overview
        • Hierarchical Finite State Machine
        • Behaviour Tree
        • Utility Theory (Beta)
        • Goal Oriented Action Planning (Beta)
        • Shared Concepts
        • Blackboard
        • Snippets
      • Tournament SDK
        • Overview
        • SDK & Release Notes
        • Unity Plugin
        • Example using pre-built UI
        • Starting With Dashboard
        • First Tournament
        • Backend Integration
        • Data reporting
        • Dashboard Glossary
        • API-BackboneClient
        • API-ITournamentHubCallbackHandler
        • API-ITournamentHubController
        • API-ITournamentMatchCallbackHandler
        • API-ITournamentMatchController
        • API-Tournament
        • API-TournamentPhase
        • API-TournamentRound
        • API-TournamentMatch
      • Flow Fields
        • Overview
        • Flow Fields Map
        • Flow Fields Navigation
        • Systems and Tools
      • Custom Animator
      • Dynamic Asset Injection
    • Manual
      • Quantum Ecs
        • DSL (game state)
        • Systems (game logic)
        • Components
        • Events & Callbacks
        • Fixed Point
      • Animation
      • Assets
        • Assets in Simulation
        • Assets in Unity
        • Extending Assets for Unity
      • Cheat Protection
      • Commands
      • Configuration Files
      • Custom Server Plugin
        • Overview
        • Set Up Tutorial
        • Snippets
      • Entity Prototypes
      • Entity View
      • Frames
      • Game Session
        • Online Session
        • Reconnecting
      • Git Ignore Files
      • Input
      • Materialization
      • Map Baking
      • Multi-Client Runner
      • Navigation
        • Overview
        • Importing A Unity Navmesh
        • Creating Navmesh Agents
        • Agent Avoidance
        • Using Navmesh Off Mesh Links
        • Using Navmesh Regions
        • Custom Navmesh Generation
      • Physics
        • Overview
        • Callbacks
        • Collider and Body Components
        • Continuous Collision Detection (CCD)
        • Kinematic Character Controller (KCC)
        • Materials
        • Physics Performance & Optimization
        • 2.5D Physics
        • Queries
        • Physics Joints
        • Shape Config
        • Settings
        • Static Colliders
      • Player
        • Overview
        • Input & Connection Flags
        • Replacement Bots
      • Prediction Culling
      • Profiling
      • Quantum Project
      • Replays
      • RNG Session
      • WebGL
    • Concepts And Patterns
      • Overview
      • Scene Loading
      • EntityRef Hijacking
      • Elapsed Time
      • Events vs Polling
      • Server and Client Roles
      • Baking Unity Animation Curves
    • Consoles
      • Overview
    • Gaming Circle
      • Samples Overview
      • Photon Circle Discord
      • Photon Circle Stack Overflow
    • Reference
      • Glossary
      • Open Source Software at Photon
      • Photon Application Counter Analytics
      • Regions
  • REALTIME
    • API Reference
      • .Net Client API Reference
      • C++ Client API Reference
      • Objective-C API Reference
      • JavaScript/TypeScript Client API Reference
      • Corona (Lua) Client API Reference
    • Getting Started
      • Realtime Intro
      • Quick Start
      • Project Setup
      • Photon Cloud or Photon Server?
      • Unreal Engine
      • How to Obtain Your App ID
      • Get Help
    • Tutorials
      • Memory Game Demo
      • Facebook Custom Authentication
      • Turn-based & Async. Games
      • Room Persistence Guide
    • Connection And Authentication
      • Regions
      • TCP and UDP Port Numbers
      • IPv6
      • Authentication
        • Photon Steam Authentication
        • Photon VIVEPORT Authentication
        • Photon Oculus Authentication
        • Custom Authentication
    • Lobby And Matchmaking
      • UserIDs and Friends
      • Matchmaking Guide
      • App and Lobby Stats
    • Gameplay
      • Cached Events
      • Interest Groups
      • Master Client and Host Migration
      • Web Extensions
        • Webhooks
        • Webhooks FAQ
        • New in Webhooks v1.2
        • WebRPCs
    • Consoles
      • Overview
    • Troubleshooting
      • Frequently Asked Questions
      • Known Issues
      • Subscription Error Cases
      • Analyzing Disconnects
    • Reference
      • Glossary
      • Open Source Software at Photon
      • Photon Application Counter Analytics
      • C# Callbacks
      • .NET Platform SDK
      • Serialization in Photon
      • Binary Protocol
      • Encryption
      • Performance Tips
      • PlayFab Integration
  • CHAT
    • Getting Started
      • Photon Chat Intro
      • Features Overview
      • Unreal Engine
      • How to Obtain Your App ID
      • Get Help
    • Tutorials
      • Facebook Custom Authentication
      • Chat Demo
    • Connection And Authentication
      • Regions
      • TCP and UDP Port Numbers
      • IPv6
      • Authentication
        • Photon Steam Authentication
        • Photon VIVEPORT Authentication
        • Photon Oculus Authentication
        • Custom Authentication
    • Troubleshooting
      • Frequently Asked Questions
      • Known Issues
      • Subscription Error Cases
    • Reference
      • Glossary
      • Open Source Software at Photon
      • Photon Application Counter Analytics
      • Encryption
      • Serialization in Photon
      • Chat Filter
      • UserIDs and Friends
      • Handling Messages History
      • Chat Webhooks
      • PlayFab Integration
  • VOICE
    • API Reference
    • Getting Started
      • Voice Intro
      • Voice - Fusion Integration
      • Voice - PUN2 Integration
      • Recorder Component
      • How to Obtain Your App ID
      • Get Help
    • Tutorials
      • PUN Voice Demo
      • Bolt & Voice Integration
      • Voice For Fusion Samples
    • Connection And Authentication
      • Regions
      • TCP and UDP Port Numbers
      • IPv6
    • Consoles
      • Overview
    • Troubleshooting
      • Frequently Asked Questions
      • Known Issues
    • Reference
      • Glossary
      • Open Source Software at Photon
      • Photon Application Counter Analytics
      • Encryption
      • Version History
  • SERVER
    • Api Reference
      • Photon Server API Reference
      • Photon Plugins API Reference
    • Getting Started
      • Starting Photon in 5 Minutes
      • Photon Server Intro
      • Photon Cloud or Photon Server?
      • Get Help
    • Version History
      • What's new in Photon 5
      • 4.x to 5.0 RC1 Upgrade Guide
      • 5.0 BETA to 5.0 RC1 Update Guide
      • Photon 5.0 RC1
    • Plugins
      • Step by Step Guide
      • Photon Plugins Manual
      • Photon Plugins FAQs
      • What's New
    • Applications
      • Photon Control
      • NameServer
        • NameServer Application
        • NameServer Config Settings
        • Custom Authentication
        • Photon Steam Authentication
        • Photon Facebook Authentication
        • Photon Oculus Authentication
        • Photon VIVEPORT Authentication
      • Loadbalancing
        • LoadBalancing Application
        • Cached Events
        • Interest Groups
        • UserIDs and Friends
        • Matchmaking Guide
        • App and Lobby Stats
        • Turn-based & Async. Games
        • Room Persistence Guide
        • Webhooks
        • Webhooks FAQ
        • WebRPCs
        • Encryption
        • LoadBalancing Configuration
    • App Framework
      • Exception Handling
      • Photon Server Stack Overflow
      • Logging
    • Operations
      • IPv6
      • Debugging
      • Photon Server Configuration
      • Photon Server Config Settings
      • Certificate Setup
      • TCP and UDP Port Numbers
      • Firewall Settings
      • Hosting and Requirements
      • Licenses
    • Performance
      • Analyzing Disconnects
      • Performance Tests
      • Performance Tips
      • Photon Counters
      • Photon Counters List
    • Consoles
      • Overview
    • Reference
      • Glossary
      • Open Source Software at Photon
      • Frequently Asked Questions
      • Photon Command Line Manual
      • Serialization in Photon
      • Binary Protocol
  • PUN
    • API Reference
    • Getting Started
      • Introduction
      • Features Overview
      • Setup And Connect
      • C# Callbacks
      • Migration Notes
      • Get Help
    • Demos And Tutorials
      • PUN Basics Tutorial
        • 0 - Introduction
        • 1 - Lobby
        • 2 - Lobby UI
        • 3 - Game Scenes
        • 4 - Game Manager & Levels
        • 5 - Building the Player
        • 6 - Player Camera Work
        • 7 - Player Networking
        • 8 - Player Instantiation
        • 9 - Player UI Prefab
      • Package Demos
        • Overview
        • Asteroids Demo
        • Procedural Demo
      • WebGL Background Tabs
      • 3rd Party Tutorials
    • Connection And Authentication
      • Regions
      • TCP and UDP Port Numbers
      • IPv6
      • Authentication
        • Photon Steam Authentication
        • Facebook Authentication
        • Photon VIVEPORT Authentication
        • Photon Oculus Authentication
        • Custom Authentication
    • Lobby And Matchmaking
      • UserIDs and Friends
      • Matchmaking Guide
      • App and Lobby Stats
    • Gameplay
      • Instantiation
      • Ownership & Control
      • Synchronization and State
      • Lag Compensation
      • RPCs and RaiseEvent
      • Cached Events
      • Interest Groups
      • Optimization Tips
      • Master Client and Host Migration
      • Offline Mode
      • Hacking & Cheating Protection
      • Web Extensions
        • Webhooks
        • Webhooks FAQ
        • New in Webhooks v1.2
        • WebRPCs
    • Consoles
      • Overview
    • Troubleshooting
      • Frequently Asked Questions
      • Known Issues
      • Subscription Error Cases
      • Analyzing Disconnects
      • Photon Lag Simulation Gui
      • Photon Stats Gui
    • Reference
      • Glossary
      • Version History
      • Open Source Software at Photon
      • Photon Application Counter Analytics
      • Serialization in Photon
      • Binary Protocol
      • Encryption
      • PUN vs. Bolt
      • PlayFab Integration
  • BOLT
    • API Reference
    • Getting Started
      • Bolt Overview
      • Bolt SDK & Release History
      • Upgrading Bolt
      • How to Obtain Your App ID
      • Get Help
    • Demos And Tutorials
      • Bolt Basics
        • Bolt 101 - Wizard Window
        • Bolt 102 - Getting Started
        • Bolt 103 - Properties & Callbacks
        • Bolt 104 - Events
        • Bolt 105 - Objects & Arrays
        • Bolt 106 - Animations
      • Advanced Tutorial
        • Overview
        • 1 - Project Setup
        • 2 - Network Callbacks
        • 3 - Authoritative Movement
        • 4 - Animations
        • 5 - Authoritative Lag Shooting
      • PlayFab Integration
        • Overview
        • 1 - Setup Game Title on PlayFab
        • 2 - Download and Integrate PlayFab GSDK
        • 3 - Photon Bolt PlayFab Server Integration
        • 4 - Build and Deploy Bolt Server
      • Click to Move
      • Headless Server
      • Lobby Manager
      • Hosting with Gameye
      • Bolt & Voice Integration
    • Connection And Authentication
      • Connection Process
      • Accepting and Refusing Connections
      • Bolt Connection Encryption System
      • Server & Client Model
      • Regions
      • TCP and UDP Port Numbers
      • Custom Authentication
    • Lobby And Matchmaking
      • Bolt Matchmaking
      • A2S Service
    • Gameplay
      • Update Loop
      • State
      • Commands
      • Events
      • BoltEntity
      • Global Callbacks
      • Replication Modes
    • In Depth
      • Bolt Settings
      • Difference between Bolt Builds
      • Reliability in Bolt
      • Protocol Tokens
      • Scope, Idle & Freeze Entities
      • Temporal Anti Aliasing
      • Bolt Stream System
      • Photon Cloud and Relay
      • EnableLanBroadcast & Example
      • Prefab ID
      • Interpolation vs. Extrapolation
    • Dev Log
      • What's new in v1.3
      • What's new in v1.2.14
      • What's new in v1.2.13
      • What's new in v1.2.12
      • What's new in v1.2.11
      • What's new in v1.2.10
      • What's new in v1.2.9
      • What's new in v1.2.8
      • What's new in v1.2.6
    • Community Wiki
      • Welcome
      • Bolt Essentials
        • Lag Compensation using Bolt Physics
        • IPriorityCalculator
        • IEntityReplicationFilter
      • Extra Bits
        • Bolt Use Cases
        • Bolt Code Generation
        • Bolt Singleton Prefab
        • Global/Per-Prefab Query Options
        • Bolt Temporal Aliasing
        • Animation
        • Overriding Bolt Logging
      • Video Tutorials
        • 01 - Setup
        • 02 - Host & Join Game
        • 03 - Basic Movement
        • 04 - Health & Callbacks
        • 05 - Events
        • 06 - Shooting
        • 07 - Animations
        • 08 - First Person Shooter
        • 09 - Server List
    • Troubleshooting
      • Frequently Asked Questions
      • Authoritative Server FAQ
      • Troubleshooting
    • Reference
      • Glossary
      • Bolt Packets
      • PUN vs. Bolt
      • Open Source Software at Photon
      • Photon Application Counter Analytics
  • VR | AR | MR
    • VIVE
      • VIVE Intro
    • Magic Leap
      • Magic Leap Intro
    • HoloLens
      • HoloLens Intro
    • Connection And Authentication
      • Authentication
        • Photon VIVEPORT Authentication
        • Photon Oculus Authentication
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