5 - 2D Physics
In This Video
- Static scene colliders
- Triggers, collisions and callbacks
- Raycasts and shape Overlaps
Further Readings
- Type Safe Collision Callbacks: Besides the generic collision callbacks introduced in this video you can also use the Quantum Signals API to create type-safe collision callbacks, which defines the specific entity types involved in the collision inside the callback signature. You can check out the usage in the physics manual. You will also learn more about Signals on a further lesson.
- Quantum Physics: Find out more about the 2D, 2.5D and 3D Physics in the physics manual.
- Kinematic Character Controller: The KCC is a good alternative for controlling your game character movement. Check out the KCC manual.
- Quantum NavMesh: NavMeshes can be created either manually or by exporting information from Unity's own NavMeshes. Find explanations and code snippets in the navigation manual.
- Filters Iterators: A faster (and more performant) way of iterating through entities is using
EntityFilters
(since Quantum 1.2.4). Check out the Migration Notes and the Dev Log for more information.