This document is about: FUSION 2
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Overview

Level
INTERMEDIATE
Topology
SHARED AUTHORITY & CLIENT HOST

Tanknarok

Tanknarok is a multiplayer arena-style tank game for up to 4 players. Compete with friends in fast-paced rounds where the last tank standing scores a point and the first player to reach 3 points wins the match.
The sample demonstrates a complete game loop including lobby, ready-up, countdown, multi-round gameplay, scoring, and victory screens, as well as networked projectiles using an implementation of the Projectile Data Buffer concept from the Projectiles Essentials sample.

Tanknarok is available for both Host Mode and Shared Mode as separate projects. Downloads for both versions can be found on the Getting Started page.

The gameplay, audio and graphics were originally provided by Polyblock Studios and the sample has been rebuilt from the ground up for Photon Fusion 2.

Screenshots

Technical Highlights and Features

  • Bandwidth-optimized projectiles stored as structs instead of NetworkObjects
  • Object pooling for visual effects and UI elements via LocalObjectPool
  • Complete game loop: lobby, ready-up, countdown, gameplay, scoring, and victory
  • Level hazards including rotating turrets with laser beams and destructible environment objects
  • Powerup pickup system for new weapons and health restoration
  • Touch input support for mobile platforms

3rd Party Assets

The gameplay logic, audio and graphics for this sample were originally provided by Polyblock Studios.

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