Photon Cloud provides you with global connectivity to allow low latency gaming all around the world. This is done by hosting servers in various regions.
As the available regions may change over the lifetime of a project, clients get the current list of regions from our Photon Name Servers.
Each region is completely separate from the others and consists of a Backend Server and Frontend Servers.
The list of available regions differs per product (Fusion, Quantum, Chat etc.). With the Region Whitelist, you can further define which regions should be available for your clients.
Below is the list of regions for this product.
Photon Cloud has servers in several regions, distributed across multiple hosting centers over the world.
Each Photon Cloud region is identified by a "region token".
Set the region before calling "Connect":
chatClient = new ChatClient(this); chatClient.ChatRegion = regionToken; chatClient.Connect(chatAppId, chatAppVersion, new AuthenticationValues(userID));
List of available regions and tokens:
|USA, East||Washington D.C.||us|
Dashboard Regions Filtering
You can filter the list of available Photon Cloud regions per application on the fly directly from the dashboard.
Go to the dashboard and then click "Manage" for a chosen application and then click "Edit". You will find an input field where you can enter the list of whitelisted regions as follows:
- the allowed list should be a string of region tokens separated by semicolons. e.g. "eu;us".
- region tokens are case insensitive and are defined here.
- undefined or unrecognized region tokens will be ignored from the list.
- empty ("") or malformed string (e.g. ";;;") means empty list.
- empty list means all available regions are allowed.
Once you confirm and save, the NameServer will return only the filtered list of regions. Thus, clients should select from that list. Take into consideration that dashboard updates propagation can take up to 10 minutes.
How To Choose A Region
Users in the US have the lowest latency if connected to the Photon Cloud US region. Easy.
But what if you have users from all over the world?
- a) let the game client ping the different Photon Cloud regions and pre-select the one with the best ping, read our how-to
- b) distribute client builds tied to a region, so users from different regions connect to different Photon Cloud regions or
- c) let the user choose a matching region from within your game`s UI.
Alternatively, you can d) let all users connect to the same region if the higher latency is acceptable for your gameplay, e.g. with any "not-so-realtime" games.
All Photon Cloud apps are working in all available regions without any extra charge. See pricing.
Photon Cloud's dashboard lets you monitor the usage of your game in each region and easily upgrade or downgrade your subscription plan. Go to your dashboard.