PUN Classic (v1), PUN 2 and Bolt are in maintenance mode. PUN 2 will support Unity 2019 to 2022, but no new features will be added. Of course all your PUN & Bolt projects will continue to work and run with the known performance in the future. For any upcoming or new projects: please switch to Photon Fusion or Quantum.
Welcome to Bolt Community Wiki!
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Table Of Contents
- accept and refuse connections
- lag compensation
- use cases
- code generation
- entity pooling
- singleton prefab
- prefab query options
- temporal aliasing