PUN Classic (v1), PUN 2 and Bolt are in maintenance mode. We will support Unity 2022 with PUN 2, but no new features will be added. Of course all your PUN & Bolt projects will continue to work and run with the known performance in the future. For any upcoming or new projects: please switch to Photon Fusion or Quantum.
Welcome to Bolt Community Wiki!
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Table Of Contents
- Accept and Refuse Connections
- Lag Compensation
- Use Cases
- Code Generation
- Entity Pooling
- Singleton Prefab
- Prefab Query Options
- Temporal Aliasing