Bolt 101 - Wizard Window
Welcome to the Getting Started of Bolt. Here we will go through the first steps to get your project up and running Bolt in no time. If you did not download the package from the Asset Store yet, you can download it from this link or search for
Photon Bolt Free inside your Unity Editor. Please download/import the package.
After the import is completed, you will be greeted by the
Bolt Wizard window, as shown below. This first screen is just a warm welcome from the Bolt Team, explaining that we will go through some steps to get Bolt properly configured. If the
Wizard window did not show up, please go to
In the next step, we need to configure your Photon Cloud credentials in order to connect with Photon Servers and use Bolt properly. First, you will need a valid
Application ID (
AppID), that can created using our
Dashboard page. Just fill all fields with your desired configuration, and you should be good to continue:
- Shortcut to
- The field for your
- Select your desired
- Select if you want the
NAT punchthroughbehavior enabled.
One really important aspect that you need to consider is the
Region that your game will be using.
By default, Bolt is configured to connect to the
Best Region, so when you run your Game Server, it will connect to the nearest region of where it is deployed, this can be a local machine or a cloud computer.
This behavior is expected as it grants as lower delay as possible among the peers, but this also determines where your game session will be published.
If your game session is published on a certain region
A, and your player connects to region
B, it will never receive any information about the running game.
So, for testing purposes, you can choose a
Region directly on the
Wizard window or later, you can go to the
Bolt Settings window (
Bolt/Settings menu), and choose a fixed region on the
Photon Services section at the
You can choose any arbitrary region (read more about the Photon Regions here) but we suggest to be one near the region you server will be running.
This way, both your game server and your player will connect to the same region, making sure they can connect properly.
Next, we will install all necessary packages to make your installation ready to use.
Bolt comes with some example packages, so you can headstart without writing any code.
The packages are:
- Core: main
Boltpackage, this is the only required bundle to run the library. On the latest version, this package is already imported by default.
- Samples:: contain examples with different scenarios showing some features of
In the next chapter, we will start using
Bolt and create a simple networked game.