Photon Plugins FAQs
Photon Plugins are available only for Enterprise Cloud or self-hosted Photon Server v4.
Configuration
How to configure custom plugins for Photon Server?
You should add the Plugin XML node in the app.config.
Here are the minimal required elements:
XML
    <PluginSettings Enabled="true"> 
        <Plugins> 
          <Plugin
              AssemblyName="{filename}.dll"
              Version=""
              Type="{namespace}.PluginFactory" />
        </Plugins>
     </PluginSettings>
Here is an example of configuration for WebHooks plugin:
XML
<PluginSettings Enabled="true">
    <Plugins>
        <Plugin
          Name="WebHooks"
          Version=""
          AssemblyName="PhotonHive.WebhooksPlugin.dll"
          Type="Photon.Hive.Plugin.WebHooks.PluginFactory"
          BaseUrl="<custom webhooks base url>"
          IsPersistent="true"
          HasErrorInfo="true"
          PathClose="GameClose"
          PathCreate="GameCreate"
          PathEvent="GameEvent"
          PathGameProperties="GameProperties"
          PathJoin="GameJoin"
          PathLeave="GameLeave"
          PathLoad="GameCreate" />
    </Plugins>
</PluginSettings>
For more information, read the "Configuration" section in the Plugins Manual.
Does Photon support multiple plugins?
Only one plugins assembly (DLL) or plugins factory can be configured at a time per application.
In this DLL you can have as many plugins as you want.
Only one plugin will be loaded and instantiated upon room creation.
There is a 1 to 1 relationship between room and instance of a plugin - so each room has its own instance of a plugin.
The following configuration is not allowed: