Boat and Water Physics Sample
Level
ADVANCED
Topology
SHARED
Overview
Dynamic waves and buoyancy are a challenging feature to implement, specially because they involve matching both gameplay physics and visuals.
This sample demonstrates how to use a cheap O(1) combined eval of senoid functions over Fusion's synchronized time and Forecast to control both Rigidbody buoyancy and a custom water waves shader. It can be a starting point for implementing similar features in your own game.
Download
| Version | Release Date | Download |
|---|---|---|
| 2.1.0 | Nov 28, 2025 | Forecast Water Physics 2.1.0 |
Screenshots
Technical Data:
- Unity
6000.0.59f2 - Universal Rendering Pipeline 17.0.3
- Fusion
2.1.0 Preview
Developer: Erick Passos
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