This document is about: FUSION 2
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Getting Started

Requirements

Downloads

Host Mode

VersionRelease DateDownload
2.1.1Jul 01, 2026Tanknarok - Host 2.1.1

Shared Mode

VersionRelease DateDownload
2.1.1Jul 01, 2026Tanknarok - Shared 2.1.1

Running in Editor

  1. Unzip the downloaded package and open it in Unity 6000.3 or later.
  2. Fill in the Fusion 2 AppId via Tools > Fusion > Realtime Settings and paste the AppId into the App Id Fusion field. Make sure to create a Fusion 2 AppId, not a Realtime Id.
  3. Open the MainScene scene found at Assets/Scenes/MainScene.
  4. Enter Play Mode. The game will start on the main menu.
  5. Join a game using the buttons on the Main Menu.
    a. In Host Mode, choose Host a Game to create a new session, or Join a Game to connect to an existing one.
    b. In Shared Mode, choose Join a Game. If no session was found, a new one will be automatically created.
  6. Choose a region (or select Best for lowest ping) and enter a room name (optional).
Main menu with game mode selection.
Main menu with game mode selection.
Region selection screen.
Region selection screen.

Gameplay Controls

Keyboard and Mouse

  • WASD - Tank movement
  • Mouse - Aim turret
  • Left Mouse Button - Fire primary weapon
  • Right Mouse Button - Fire secondary weapon
  • R - Toggle ready (in lobby)
  • Esc - Disconnect prompt

Touch Controls (Mobile)

  • Left side of screen - Drag to move
  • Right side of screen - Drag to aim
  • Release right touch - Fire primary weapon
  • Tap left side without dragging - Fire secondary weapon

Gameplay

Players join a session and spawn as tanks in the lobby area where they can move around freely while waiting for others.

Waiting for players to get ready.
Waiting for players to get ready.

Once all connected players toggle Ready, the game transitions to a randomly selected level with a countdown before combat begins. During rounds, players can collect powerups that grant new weapons or restore health. Levels contain environmental hazards such as rotating turrets with laser beams and destructible objects.

Each player has 3 lives per round, and the last tank standing scores a point. The first player to reach 3 points wins the match and the game returns to the lobby.

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