This document is about: QUANTUM 2
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Overview

Level
ADVANCED

Introduction

Flow Fields is a navigation technique suitable for large amounts of units with a shared destination on grid based games (for example RTS, Tower Defense, etc). This addon supports map sizes up to 256x256 tiles.

Technical Requirement

  • Quantum SDK 2.1 or up
  • Unity LTS 2020.3 or up

Download

VersionRelease DateDownload
2.1.5Apr 08, 2025Quantum Flow Fields 2.1.5 Build 616

Known Issues/Limitations

  • The Flow Fields Map data can only be modified in Verified frames;
  • Lack of built-in unit avoidance (though it is possible to perform avoidance with using the physics systems - see the Advanced Example for more info).

The three core concepts

  • Flow Field Map: the grid in which units can move. This map is subdivided into smaller parts - the controllers;
  • Flow Field Controller: these are smaller parts of the map. It contains portals (connectors between neighbouring controllers) and precomputed flows to these portals. Controllers are subdivided into smaller parts - the tiles;
  • Flow Field Pathfinder: the unit component which provides the direction in which it should move.

Screenshots

Overview
Overview
Overview
Overview
Overview
Overview
2000 units, each calculating new path every second.
2000 units, each calculating new path every second.
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