This document is about: QUANTUM 1
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2 - Local Multiplayer

In This Video

  • Creating multiple Quantum Entity instances
  • Assigning an owner (player) to an Entity
  • Applying owner input to Entities
  • Local input for multiple players

New Quantum Features

  • Runtime Player: Setting RuntimePlayer data is now an asynchronous process and there's no need to set instances of it in advance on RuntimeConfig (Players array has been). For more information look at the 1.1.8 to 1.2.0 migration note and the FAQ. You can also look at the implementation of this concept in the Action RPG - Goblin Rush sample inside the AddLocalPlayers script.

Further Readings

  • The DSL: We recommend to read through the DSL possibilities and code snippets in the DSL manual.
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