Game Server Hosting
The Unity Game Server Hosting (Multiplay) integration was removed from the BR200 sample in version 2.1.0, together with the Unity Matchmaker, Backfill and Server Query Protocol (SQP) support, the Quick Play menu button and the -multiplay, -matchmaking, -backfill, -sqp and -queueName command line arguments.
This page is kept for reference for projects still based on BR200 2.0.2 or older, which is the last version that shipped the integration.
Running BR200 as a self-hosted headless dedicated server is unaffected by this change - see Running The Server.

Overview
The BR200 up to version 2.0.2 includes an integration to run dedicated servers on Unity Game Server Hosting. Game Server Hosting is a service offered by Unity Game Services which is available both for self-service and custom orders.
Photon Engine and Photon Fusion are not associated with Unity, Unity Game Services and Unity Game Server Hosting.
Download Game Server Hosting Cookbook
The cookbook on how to set up and run BR200 2.0.2 on Game Server Hosting platform can be downloaded HERE.
Service Fees
Game Server Hosting is a pay-as-you-go service with a free tier. You must sign up for Unity Game Services with a credit card to start using Game Server Hosting. If you exceed the free tier usage allowance, you will be charged. See their Billing FAQ to learn more.
Help
For help with Fusion, please reach out to us via the Photon Community Server or create a ticket. For any questions about Unity Game Services or Game Server Hosting, please use the Unity Cloud Dashboard Support.
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