Serialize arrays in RuntimeConfig user data
Strings or primitives:
C#
sealed partial class RuntimeConfig {
public string[] ArrayOfStrings;
partial void SerializeUserData(BitStream stream) {
stream.SerializeArrayLength(ref ArrayOfStrings);
for (int i = 0; i < ArrayOfStrings.Length; i++) {
stream.Serialize(ref ArrayOfStrings[i]);
}
}
}
Or RuntimePlayer objects:
C#
sealed partial class RuntimeConfig {
public RuntimePlayer[] AIConfigs;
partial void SerializeUserData(BitStream stream) {
stream.SerializeArrayLength(ref AIConfigs);
byte[] data = null;
for (int i = 0; i < AIConfigs.Length; i++) {
if (stream.Writing) {
data = RuntimePlayer.ToByteArray(AIConfigs[i]);
}
stream.Serialize(ref data);
if (stream.Reading) {
AIConfigs[i] = RuntimePlayer.FromByteArray(data);
}
}
}
}
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