This document is about: QUANTUM 1
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Overview

Turn-based games are a big part of the game industry, but sometimes managing that intricate turn logic is not an easy task, specially in online multiplayer games.

The Turn-Based Framework is built on top of the Quantum deterministic engine and can help you deal with that.
Gameplay-wise, the framework is focused on turn-based games, but the core is game-agnostic and ready to be used in any game with turn-control related logic.

Download the newest Quantum Turn-Based Framework here.

Main Features

  • Accurate control of turn duration up to tick precision;
  • Built-in expandable structure to receive Quantum Commands for skipping and/or playing a turn with low bandwidth usage;
  • Built-in framework signals and events to keep your simulation and rendering engine aware of what is happening;
  • Data persistence on save files to allow players to pause the match and continue it later;
  • Fair timer pattern for displaying a fairer and more realistic timer adapted to each client's connection quality.

Golf Sample

In the package you will also find a turn-based mini-golf game for 2 players so you can see the framework in action and to give you some ideas on how to use it in your game.

Golf Header
Golf Header
Golf Gampelay
Golf Gampelay
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