This document is about: QUANTUM 1
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8 - Advanced Data Assets

In This Video

  • Inheritance in data assets
  • Data-driven polymorphism
  • Unity extensions to assets

New Quantum Features

  • Asset Linking: In newer Quantum versions (since 1.2.0) you don’t need to run Quantum > Generate Asset Linking Scripts manually anymore. It is performed automatically when you build the quantum_code solution.
  • Polling data from Unity: The API for polling frame data from Unity has changed since Quantum 1.2.2. Instead of polling from QuantumGame.Instance, you should poll from QuantumRunner.Default.Game. Please refer to the 1.2.2 migration notes for more information.

Further Readings

  • More about Data Assets: Find out about tips for data assets such as data-driven polymorphism, custom asset loaders and so on in the asset-linking manual.
  • Tips about Abstract Quantum Assets: It is possible to disable the generation of asset linking Unity scripts and asset Reset methods using the custom attributes.
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