This document is about: QUANTUM 3
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Overview

Navigation Intro
Navigation Intro

The Quantum navigation system provides a deterministic Navigation Mesh and a set of Navigation Agent components to navigate and steer entities through the game worlds.

Features

  • Multi-threaded A* path-finding, tunable with PathQuality and HeuristicWeight (Quantum 3.1)
  • Autonomous agents navigate to target destination through the navmesh
  • Parts of the navmesh can be toggled on and off during run-time (regions)
  • HRVO agent avoidance
  • Dynamic avoidance obstacles (not navmesh carving, see the Navigation SDK below for runtime carving)
  • Off-mesh links, imported from Unity NavMesh Links and auto-generated Unity links (Quantum 3.1)
  • Seam repair when importing Unity navmeshes (Quantum 3.1)
  • Runtime navmesh baking from NavMeshBakeData
  • 3D Navigation

Other Navigation Solutions

The Quantum Navigation SDK addon is a Recast-based deterministic navigation for Quantum 3.1 with runtime navmesh carving by dynamic obstacles, crowd agents and navigation areas. It is currently available as a development snapshot.

Flow Fields are suitable for large amounts of units with a shared destination on grid based games, for example RTS or Tower Defense.

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