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Quantum Animator Sample
Level
INTERMEDIATE
Overview
This project demonstrates how Quantum can be used together with the Animator Addon to implement a game that explores deterministic animations.
The core gameplay loop revolves around a sword-fighting system where attack and defense animations can be used with high precision to determine the outcome of each encounter.
This project makes extensive use of the Animator Addon, it is important to read the Animator documentation prior to exploring this sample source.
The project also includes an example of modifications to the Animator Addon’s bake process. These extensions extract additional data from animation clips, enabling the system to track the motion of specific character bones, which are later used in the simulation for hurtboxes, hitboxes, and similar collision-driven logic.

Download Table
Requirements
- Unity Editor 2022.3.54
- Supported Platforms: PC (Windows/Mac), WebGL
- Quantum 3 AppId created in the Photon Engine Dashboard (for more info, check How to create a Quantum 3 AppId).
Highlights
Technical
- Animator Addon showcase;
- 3D Root Motion usage example;
- 3D Root Motion movement cancelation;
- Animator driven by FadeTo technique;
- Custom Animator baker for extracting bones motion;
Gameplay
- Sword and shield battle with animation precision.
- Stamina logic with UI;