This document is about: PUN 1
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PUN Classic (v1)、和 Bolt 處於維護模式。 PUN 2 將支援 Unity 2019 至 2022,但不會添加新功能。 當然,您所有的 PUN & Bolt 專案可以用已知性能繼續運行使用。 對於任何即將開始或新的專案:請切換到 Photon Fusion 或 Quantum。

PUN vs. Bolt

Introduction

PUN and Photon Bolt are two powerful game networking middlewares.
Choosing between the two is no easy task.
The goal of this document is to provide a comprehensible summarised comparison between these two tools to help the developers decide which one best fits their needs.

PUN

PUN (Photon Unity Networking) is a clone of the original Unity networking API, powered by the reliable Photon infrastructure.
Besides the omnipresent matchmaking, PUN basic building blocks are: serialization of game object states (with built in support for transforms, etc); and remote procedure calls (RPC).
PUN gives the developer direct and complete control of what to send/receive, and, coupled with its flexible multicast-like room relay communication model, is a powerful game networking workhorse.

Photon Bolt

Photon Bolt is a higher level API, which lets the developer define the networkable gamestate through a set of data structures (called bolt assets: states, objects, events and commands) and associate these assets to game objects prefabs.
Augmented by callbacks and triggering of events and commands, Bolt's networking model brings state of the art compression, client-side prediction and lag compensated raycasts to Unity with minimum effort from the developer.

Quick Comparison

  PUN/ PUN+ Bolt
CCU cost PUN: 20 free CCU
PUN+: $95 once = 100 CCU for 12 months
20 free CCU
$95 once = 100 CCU for 12 months
Matchmaking
Room and Lobby Support
Filtering
NetCode
Bit Compression
Lag Compensation
Host Migration (not built-in)
Automatic Replication
Interest Management (Interest Groups) (Scoping / Prioritisation)
Offline Mode
Connectivity
Punch Through (not needed) (STUN)
LAN (license may require internet access)
Relay (plus Steam/XB1/PSN add-ons)
Multicast
Headless Server
Platforms support
Consoles (request XB1/PSN/Nintendo Switch features) (XB1/PSN add-ons)
WebGL (WSS)
Steam Integration (not built-in) (add-on)
Unity support
Unity 4 FREE: Web, Standalone
Unity 4 FREE: iOS, Android (PUN+ required)
Unity 5
Automatic Mecanim Networking (partial)
PlayMaker Integration (partial)
Backend
Authoritative Server
Game Server Plugins (Enterprise Cloud and self-hosted only) (via Relay only)
Master Server
Custom Authentication (via Relay only)
Webhooks and WebRPC (via Relay only)
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