Photon Products
Different types of multiplayer gameplay or simulations require a specific features set and architecture to maximize gameplay quality, performance and to minimize operations costs. Photon Fusion and Quantum are covering these requirements by providing feature-rich SDKs to develop apps for mobile, PC, console, web and extended reality , including the latest generation of smart glasses..
Photon Voice, Video and Chat are covering the communication aspects of modern games and simulations and perfectly complement our multiplayer SDKs.
For detailed information on each product, please refer to the relevant documentation section.

The Quadrant - How to Choose the Right SDK
To help in choosing between Fusion or Quantum for your game, we created the Photon Quadrant. It represents the four topologies on how multiplayer games should be built.
Selecting the right topology is foremost based on your gameplay. You should also factor in your target platform(s) and live operations costs. While costs for Photon are the same in all topologies, to go live with a dedicated server topology requires 3rd party server orchestration at additional costs.

| Topology | Pros | Cons | Game Examples |
|---|---|---|---|
| Shared AuthorityFusion Shared mode | any platform, ideal for mobile and web, cost effective; plugins for anti-cheat and custom server-side code (Enterprise Cloud) | not suited for highly competitive/eSports games; cheating | - Peak- R.E.P.O.- Polygun Arena- Ratchet & Clank: Ranger Rumble |
| Deterministic Predict/RollbackPhoton Quantum | any platform, ideal for mobile and web, simple to operate, cost effective, frame-perfect esports, built-in bot SDK and cheat-proof; plugins for anti-cheat and custom server-side code (Enterprise Cloud) | each client has “perfect information” | - Stumble Guys- No Rest for the Wicked- Lucky Defense- Windblown- World War Armies |
| Dedicated ServerFusion Server mode | most performant headless Unity build with full customization and self-hosted, Photon Cloud as relay. Cheat-proof | Complex to operate with high costs for external orchestration service which is problematic for mobile f2p and web | - Prime Rush- Breachers |
| Client HostFusion Host mode | cost effective, easy to operate, high gameplay quality possible | not suited for mobile due to unstable connections; unstable game quality due to host and relayed connections; cheating | - Among Us 3D- Davigo |
You can find additional info about choosing the right Fusion topology here.
Fusion - High Performance State Sync
Fusion delivers the 6 most essential features found in best-in-class multiplayer titles in all of its topologies.
Forecast Physics
Enables real-time interactions without full physics simulation, delivering significantly lower CPU cost.
Consistent Game Time
High precision time synchronized across all clients for consistent gameplay and easly reasoning about time-dependent systems.
High Performance
Handle thousands of networked actors over hundreds of client connections, including complex interest management.
State Replication
High-performance state distribution on Photon Cloud with per-object full consistency, integrated interest management (AOI), and optional server-side validation.
Remote Rendering
Keeps remote players and objects visually smooth when the network is not.
Custom Server Plugins (Fusion Shared mode)
Optional cloud-side logic for validation, rules and security - add authority without running dedicated servers (Enterprise Photon Cloud). Key component to protect scaling games against hacking and fraud.
Supported Engines
Fusion supports major game engines and its Fusion Core variant is made to be adapted to your own preferred game engine.
Fusion Shared opens up a new option for any engine without shared authority or plugins.
| Game Engine | Topology |
|---|---|
| Fusion for Unity | Shared, Client Host, Dedicated Server |
| Fusion for Unreal | Shared - early access |
| Fusion for Godot | Shared - contact us for early access |
| Fusion for Defold | Shared - in development |
| Other engines (via Fusion Core) | Shared - in development |
Quantum - Deterministic Predict/Rollback Game Engine
Quantum provides a complete deterministic game development stack for building ultra-low-latency multiplayer games with Unity.
Unlike state sync models like Fusion, Quantum utilizes a deterministic prediction/rollback architecture. This ensures that the game simulation remains perfectly synchronized across all clients by transmitting only player inputs, rather than constant object state updates.
Quantum ensures that game logic behaves identically across different CPUs and architectures, providing a fair, competitive environment for cross-play titles.
No netcode - Deterministic simulation
By decoupling the game logic (Simulation) from the engine's rendering (View), Quantum guarantees that the same inputs will produce the exact same results on every device. This eliminates the need for manual netcode synchronization.
Local Physics Feel - Predict/Rollback Technology
Quantum provides a "lag-free" player experience by predicting local actions immediately and automatically rolling back/re-simulating the state if a conflict is detected from the network.
High Performance ECS
Built for speed, the framework uses a memory-aligned ECS written in "Pure C#." This bypasses standard managed-code overhead, allowing for thousands of synced entities and complex physics even on mobile hardware.
Cheat Protection - Cheat Proof without Costs of Dedicated Servers
As the simulation is verified across all clients and potentially by a server-pluginthe server, state-injection" cheats (such as modifying health or speed values) are fundamentally rejected by the deterministic engine.
PUN (Photon Unity Networking) - Legacy State Sync
PUN 2 is in maintenance / LTS mode. Aside from some fixes no further feature updates are planned. Existing PUN 2 projects will continue to run. New projects should consider Fusion or Quantum.
Photon Realtime
Photon Realtime is our low-level API and cross-platform networking engine available as an SDK for multiple platforms,
Realtime supplies basic features such as rooms/lobbies, matchmaking, region selection, message relay or cloud webhooks.
Photon Fusion, Quantum, PUN 2, Voice, Video and Chat, are independent and feature rich high-level APIs. They are all using Realtime as their foundation, for the highest performance in all networking conditions with automated scalability, consistency, and security.
Voice
Photon Voice is a high-performance SDK and "Voice as a Service" (VaaS) designed to add real-time, low-latency voice chat to multiplayer games and applications. It utilizes the state-of-the-art Opus codec for crystal clear voice transmission and provides server-side integration to the key voice moderation suppliers GGWP, Voice Patrol and ToxMod by Modulate.
Chat
Photon Chat is a fast and easy way to add chat functionality to your app or game. Chat is based on a publisher-subscriber model, but comes with additional features. Chat can be used standalone or with any other Photon SDK.
Key features:
- Publish or subscribe to unlimited number of channels
- Send messages across Photon apps and rooms
- Send text messages to channels or as private messages
- Send smart messages: hashtables, dictionaries, string arrays, ints, etc.
- Send messages reliable
- Encrypt messages
- Message buffer per channel
- The Quadrant - How to Choose the Right SDK
- Fusion - High Performance State Sync
- Custom Server Plugins (Fusion Shared mode)
- Supported Engines
- Quantum - Deterministic Predict/Rollback Game Engine
- No netcode - Deterministic simulation
- Local Physics Feel - Predict/Rollback Technology
- High Performance ECS
- Cheat Protection - Cheat Proof without Costs of Dedicated Servers
- PUN (Photon Unity Networking) - Legacy State Sync
- Photon Realtime
- Voice
- Chat