This document is about: QUANTUM 3
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Overview

Level
INTERMEDIATE
Topology
DETERMINISTIC

Quantum Friendslop is a co-op physics heavy game for up to 6 players, played in first person. Players can grab, carry and kick anything: from props, to other characters. Anyone hit hard enough falls down as a ragdoll that others can drag around. The objective is to knock the enemy off the map. The sample is for developers who want to build a physics driven game, with highlight to Quantum Ragdolls, physics joints, many interactable physics bodies, proximity chat with Photon Voice and a basic enemy implementation.

The ragdolls are the core of the sample. Every ragdoll is built with a set of Quantum entities with physics bodies held together by physics joints, simulated on all clients. Every limb takes part in the gameplay. Players can grab a body by any limb, drag it and interact with any other entity on the game.

Gameplay
Gameplay

Features

  • First person physics movement with sprint and stamina
  • Deterministic ragdolls simulated in Quantum and in sync on all clients, with limbs that drive the gameplay
  • A multitude of props featuring physics joints: door (hinge joint), bridge (spring joint), wrecking ball (character joint)
  • Interactable physics objects such as boxes, bricks, chairs, barrels and so on
  • Grab, carry and throw props and knocked down characters
  • Kick with a forward lunge that costs stamina
  • Enemy with a chase, knock down and throw state machine
  • One simple game objective: throw the enemy off the map
  • Stacked physics objects
  • Proximity voice chat with wall occlusion using Photon Voice

Third Party Assets

The Quantum Friendslop sample uses these third party assets, located in Assets/3rdParty:

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