PUN Classic (v1), PUN 2 and Bolt are in maintenance mode. PUN 2 will support Unity 2019 to 2022, but no new features will be added. Of course all your PUN & Bolt projects will continue to work and run with the known performance in the future.
For any upcoming or new projects: please switch to Photon Fusion or Quantum.
Overriding Bolt Logging
You can override Bolt’s internal logging and add your own implementation. First you implement BoltLog.IWriter
:
C#
/**
* The interface providing log writing capabilities to an output
*/
public interface IWriter : IDisposable
{
void Debug(string message);
void Error(string message);
void Info(string message);
void Warn(string message);
}
Example of implementation:
C#
// MyLogger.cs
using Bolt;
public class MyLogger : BoltLog.IWriter
{
public void Debug(string message) { /* log code */ }
public void Error(string message) { /* log code */ }
public void Info(string message) { /* log code */ }
public void Warn(string message) { /* log code */ }
public void Dispose() {}
}
And then you add it to Bolt at runtime with BoltLog.Add
:
C#
public override void BoltStartDone()
{
BoltLog.Add(new MyLogger());
}
At this point you can turn off the options for Bolt logging in the Bolt settings and then you control the logging of Bolt yourself.
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