PUN Classic (v1), PUN 2 and Bolt are in maintenance mode. PUN 2 will support Unity 2019 to 2022, but no new features will be added. Of course all your PUN & Bolt projects will continue to work and run with the known performance in the future.
For any upcoming or new projects: please switch to Photon Fusion or Quantum.
Welcome
Welcome to Bolt Community Wiki!
- Request edit access from [email protected].
- Read repository README carefully before committing.
Table of Contents
Bolt Essentials
- Settings
- Commands
- States
- Events
- Accept and Refuse Connections
- Lag Compensation
- IPriorityCalculator
- IEntityReplicationFilter
Extra Bits
- Use Cases
- Packets
- Code Generation
- Entity Pooling
- Singleton Prefab
- Prefab Query Options
- Temporal Aliasing
- Animation
- Logging