PUN Classic (v1), PUN 2 and Bolt are in maintenance mode. PUN 2 will support Unity 2019 to 2022, but no new features will be added. Of course all your PUN & Bolt projects will continue to work and run with the known performance in the future.
For any upcoming or new projects: please switch to Photon Fusion or Quantum.
IEntityReplicationFilter
IEntityReplicationFilter
lets you determine whether the entity should replicate to the specific connection.
C#
public class EnemyController : Bolt.EntityEventListener<IEnemyTest>, Bolt.IEntityReplicationFilter
{
/**
* Filters out any package to be
* sent to a target connection
* @param connection Target player connection
* @return True if the target connection should
* receive updates from this entity
*/
public bool AllowReplicationTo(BoltConnection connection)
{
return (myDistance < 1000f);
}
}
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