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Boat and Water Physics Sample

Level
ADVANCED
Topology
SHARED

Overview

Dynamic waves and buoyancy are a challenging feature to implement, specially because they involve matching both gameplay physics and visuals.
This sample demonstrates how to use a cheap O(1) combined eval of senoid functions over Fusion's synchronized time and Forecast to control both Rigidbody buoyancy and a custom water waves shader. It can be a starting point for implementing similar features in your own game.

Download

VersionRelease DateDownload
2.1.011月 28, 2025Forecast Water Physics 2.1.0

Screenshots

Boats and Water
Boats and Water
Boats and Water
Boats and Water

Technical Data:

  • Unity 6000.0.59f2
  • Universal Rendering Pipeline 17.0.3
  • Fusion 2.1.0 Preview

Developer: Erick Passos

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